

Edit lightning attributes After you create the lightning, you can adjust the appearance of the lightning by editing the lightning attributes. Set the following attributes: Lightning Options. Set lightning creation controls The Lightning Creation Controls determine certain aspects of the lightning. Press the play button to see the lightning in motion. To adjust the lightning position, see Position lightning. To change the look of the lightning, see Edit lightning attributes. Select the objects you want the lightning to extend between.

To create lightning Add the objects to the scene that you want the lightning to extend between. You can adjust the other shader attributes.

In the lightning shader, Color, Incandescence, and Glow Intensity are set by the lightning attributes and cannot be changed in the shader. You can adjust the direction the lightning moves away from the start object or toward the end object using the tangent manipulators. You see the color of the lightning in the RenderView window. Adjust the Color RGB attributes to adjust the color of the lightning. Increase the value of Light Intensity to increase the lighting of the surrounding objects. The Light Intensity attribute multiplies this default intensity. The default intensity of the light is based on the Glow Intensity attribute, and the difference between the Lightning Start and the Lightning End attributes. When you create lightning, a light at the center of the lightning is also created, which casts light on surrounding objects. Specifies the brightness of the lightning when rendered. You can animate the Lightning Start and Lightning End values to make lightning strike an object, or move from one object to another. If you set Lightning End to 0, the lightning ends at the start object. If you set Lightning End to 1, the lightning ends at the end object. The Lightning End attribute determines the point between the start and end objects where the lightning ends see Lightning Start above. If you Lightning Start to 1, the lightning starts at the end object. Autodesk does not warrant, either expressly or implied, the accuracy, reliability or completeness of the information translated by the machine translation service and will not be liable for damages or losses caused by the trust placed in the translation service.īack to Maya Category. This is not an official translation and may contain errors and inaccurate translations. This page has been translated for your convenience with an automatic translation service. Auto-suggest helps you quickly narrow down your search results by suggesting possible matches as you type. Share your knowledge, ask questions, and explore popular Maya materials topics.
