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Zbrush hard surface retopology
Zbrush hard surface retopology






zbrush hard surface retopology

Mask off the portion of your rough sculpt that you want to extract as it’s own object.Ĭlick the Extract button – This will create a plate on top of your mesh at the chosen thickness.Ĭlick Accept underneath to save this new plate as a separate subtool. The list below, whilst by no means comprehensive lists some of the techniques you can use to create these kinds of objects:Ī common method is to make a rough model of a helmet or suit of armour, then mask and extract individual sections to polish them separately.Īfter modelling a rough version of your sculpt, open the subtool section of the Tool Palette. Hard_Surface_ZBrush_Tutorial_Modeling_A_UH-60_ – 959.ZBrush is great for organic sculpts, but can also be used with a little wizardry to create hard surface objects such as weapons, armour and props.

zbrush hard surface retopology

Hard_Surface_ZBrush_Tutorial_Modeling_A_UH-60_ – 1024.0 MB

zbrush hard surface retopology zbrush hard surface retopology

Orthographic screenshots of individual parts from the UH-60 Rotor if you’re interested in modeling this piece together with me No time-lapse demo, modeling a UH-60 Main Rotor for a practical example of the above techniquesĪudio commentary in English to accompany the videos If you’re interested in learning more about that, this tutorial will include:ħ0+ Videos with 9+ hours of footage covering ZBrush Hard Surface Techniques such as: I thought it might be useful to someone out there if I recorded it all on video and talked through the process with you. Over the years, I’ve done a lot of hard surface modeling in Zbrush and found myself learning many different techniques and workflows. Hard Surface ZBrush Tutorial // Modeling A UH-60 Rotor Hard Surface ZBrush Tutorial Modeling A UH-60 Rotor Free Download








Zbrush hard surface retopology