

Mask off the portion of your rough sculpt that you want to extract as it’s own object.Ĭlick the Extract button – This will create a plate on top of your mesh at the chosen thickness.Ĭlick Accept underneath to save this new plate as a separate subtool. The list below, whilst by no means comprehensive lists some of the techniques you can use to create these kinds of objects:Ī common method is to make a rough model of a helmet or suit of armour, then mask and extract individual sections to polish them separately.Īfter modelling a rough version of your sculpt, open the subtool section of the Tool Palette. Hard_Surface_ZBrush_Tutorial_Modeling_A_UH-60_ – 959.ZBrush is great for organic sculpts, but can also be used with a little wizardry to create hard surface objects such as weapons, armour and props.

Hard_Surface_ZBrush_Tutorial_Modeling_A_UH-60_ – 1024.0 MB


Orthographic screenshots of individual parts from the UH-60 Rotor if you’re interested in modeling this piece together with me No time-lapse demo, modeling a UH-60 Main Rotor for a practical example of the above techniquesĪudio commentary in English to accompany the videos If you’re interested in learning more about that, this tutorial will include:ħ0+ Videos with 9+ hours of footage covering ZBrush Hard Surface Techniques such as: I thought it might be useful to someone out there if I recorded it all on video and talked through the process with you. Over the years, I’ve done a lot of hard surface modeling in Zbrush and found myself learning many different techniques and workflows. Hard Surface ZBrush Tutorial // Modeling A UH-60 Rotor Hard Surface ZBrush Tutorial Modeling A UH-60 Rotor Free Download
